These new rules may hinder some of our weapons like Basilisks and Wyverns. Unfortunately, the Guard is neither sneaky or melee-y. The terrain rules seem to be getting a re-working and it sounds like it’s going to benefit melee forces and forces that want/need to hide and creep up. It just seems right and I would miss the tactical aspect of the game that screening brings. No screen means extra points for other toys…ĭespite this seeming like a clear boon for the Guard, there should be some negative effect of being in combat. But if not and you are just fending off hordes of Hormagaunts then why bother with the screen at all? If the enemy has hard-hitting melee units that can carve through your tanks – then yes screens will still be a thing. If there is no downside to having a tank in combat and they can shoot freely then the need for screens is greatly diminished. The other effect this might have, depending on what (if any) nerfs vehicles get for being in combat, is how screens are used if they are even used at all. Something like -1 to BS or BS 6 might be applied to a vehicle in combat. I cannot see how there will not be a nerf applied to the tank in these situations. Perhaps this means they have to shoot at the unit they are in combat with? Or maybe they can shoot as normal? This no longer seems to be the case and tanks can now “shoot at point-blank range”. A single unit of grots could stop a Leman Russ from firing for a whole turn. One of the main tactics for many forces is to clog up tanks with close combat units, especially cheap close combat units. This is going to be a game-changer I feel. What do you think? Tanks Shooting While in Combat Assault Intercessor – Warhammer 40K 9th EditionĪll in, this seems like a pretty sweet deal for the Astra Militarum.